WAB.BAPE

It takes a community to build. Find project utilities below.
#[program]
pub mod nft_community {
  use super::*;
  pub fn wab_in(ctx: Context<WabIn>) {
   Ok(())
  }
}
<COMMUNITY>
<COMMUNITY>
__wf_reserved_inherit__wf_reserved_inherit__wf_reserved_inherit__wf_reserved_inherit__wf_reserved_inherit
__wf_reserved_inherit__wf_reserved_inherit__wf_reserved_inherit
engage(
&ctx.accounts.bape,
&[PREFIX_WAB, &[bape_bump]],
&ctx.accounts.mint_id,
&ctx.accounts.metadata_id,
&ctx.token_metadata_program,
*ctx.points.key,
)?;
Kingdom

The Kingdom is the entry point for all things WAB. Engaging with our community can be rewarded with art upgrades, vouchers, trait packs and more. Are you engaged yet? What are you waiting for?

__wf_reserved_inherit__wf_reserved_inherit__wf_reserved_inherit
function experiment(
sacrifice: Nft[],
antidote: Nft,
): <?????> {
return (
  neutralize(sacrifice, antidote));
)
}
Lab

The latest lab experiment will begin soon. We hope you are ready 🔥

__wf_reserved_inherit__wf_reserved_inherit__wf_reserved_inherit
????_?????(
&ctx.accounts.????_??,
&ctx.accounts.?????,
&ctx.accounts.????????,
&ctx.?????_????????_???????,
*ctx.?????.???,
)?;
Boutique

???

__wf_reserved_inherit__wf_reserved_inherit__wf_reserved_inherit
#[program]
pub mod ???? {
  use super::*;
  pub fn ???_????
   (ctx: Context<???>) {
     Ok(())
   }
}
Shop

???

__wf_reserved_inherit__wf_reserved_inherit__wf_reserved_inherit
function ???_??????(
): Promise<boolean> {
if(?????) {
  return true
} else {‍
  return false
}
}
Rewards

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